bileam tschepe (elekktronaut)
bileam tschepe (elekktronaut)Oct 14
Tech

Manipulating TOPs with POPs – TouchDesigner Tutorial 80

11 min video4 key momentsWatch original
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TL;DR

Bileam Tschepe demonstrates how to manipulate textures in TouchDesigner using POPs without altering geometry.

Key Insights

1

Using POPs in TouchDesigner allows texture manipulation without changing geometry, offering creative flexibility.

2

Maintaining consistent aspect ratios in grids prevents unwanted distortion during texture manipulation.

3

The 'tex' attribute in TouchDesigner is crucial for non-geometric texture manipulation.

4

Combining multiple operators in sequence can create complex and visually appealing effects.

5

Changing rows and columns in the grid can significantly impact the manipulation's outcome.

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Deep Dive

Setting Up the Basics

Bileam starts by setting up a basic TouchDesigner project with a grid, camera, and render. He emphasizes the importance of maintaining aspect ratios to prevent unwanted distortion. Using a random image as input, he explains the significance of the 'tex' attribute for texture manipulation without altering geometry.

Manipulating Textures with Noise

He adds noise to the grid to demonstrate texture distortion, explaining the difference between manipulating the 'P' (position) and 'tex' attributes. By using the 'tex' attribute, the geometry remains unchanged, allowing for creative texture manipulation. He animates the noise to show dynamic effects.

Advanced Texture Manipulation

Bileam introduces additional operators like quantize and pattern to further manipulate textures. He explains how to combine these operators to create complex effects, emphasizing the importance of the sequence in which they are applied. He also warns against setting grid rows and columns too low, as it can crash the software.

Exploring Further Possibilities

He shows how using a phaser can mimic transform effects, offering more options for zooming and remapping. Bileam highlights the flexibility of using POPs for texture manipulation, noting that it allows for creative exploration without altering the underlying geometry.

Takeaways

  • ✓Experiment with different operators to achieve unique texture effects.
  • ✓Maintain aspect ratios in grids to avoid unwanted distortion.
  • ✓Use the 'tex' attribute for non-geometric texture manipulation.
  • ✓Avoid setting grid rows and columns below two to prevent crashes.

Key moments

1:00Setting Up the Scene

“I'm using 1080 by 1350, which is a nice 4 by 5 format.”

2:30Introducing Noise

“This noise, by default, is changing the P attributes, so the position of the points.”

7:00Advanced Manipulation

“I can just add a quantize. And again, I don't want to be working on P, I want to be working on text.”

11:00Final Tips

“Do not go lower than two on these values. I feel like you shouldn't be able to, but that is going to crash TouchDesigner.”

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