Jazzghost
JazzghostJul 3
Entertainment

ELE JÁ ESTÁ TE OBSERVANDO! O TERROR DO THE RAKE!

71 min video5 key momentsWatch original
TL;DR

Jazzghost plays a horror game where his character and three friends encounter The Rake—a humanoid creature that hunts them in a forest—only to discover it's an escaped lab experiment designed to test human fear responses.

Key Insights

1

Lab-created monsterThe Rake isn't a supernatural creature—it's Project W47, a biological experiment engineered for fear response testing that escaped containment and massacred entire research teams.

2

Friends all dead earlyAll three of the protagonist's friends die within the first act, their bodies scattered across the forest as breadcrumb clues for the player to follow.

3

Multiple endingsThe game offers three different endings depending on which path you choose at the final crossroads—one leads to capture, one to a gas chamber death, one to survival with lasting trauma.

4

Trauma follows protagonistEven after escaping to safety and reaching civilization, the creature follows the protagonist home, suggesting the trauma is inescapable and possibly psychological.

5

Darkness as core mechanicThe game's visual design forces players to navigate dark spaces with limited light—the Rake attacks from the darkness, making light sources both a survival tool and a constant vulnerability indicator.

Deep Dive

The Setup: Dismissing Local Warnings

Four teenagers arrive at a gas station before venturing into a remote forest for a camping trip. The gas attendant immediately warns them that people have been disappearing in the area—multiple teams, no bodies found. The protagonist dismisses it as typical small-town folklore until they settle into their campsite. That night, around the campfire, Anthony tells the legend of The Rake, describing it as a creature that watches campers at night, waiting for people to be alone. The mood shifts instantly from carefree to paranoid. After drinking and goofing around, the characters head to sleep—the protagonist in the trailer, the others scattered around the campsite. This decision becomes fatal.

The Hunt: Finding Bodies in the Forest

The next morning, the protagonist wakes to find his three friends missing. He follows their trail into the forest and discovers pieces of them scattered across the landscape—Anthony's hat, his glasses, David's yellow shirt, Mark's hair, flesh strewn across the ground. The game forces the player to piece together that all three have been slaughtered. While searching, the protagonist spots glowing eyes in a cave and realizes the creature is hunting him too. He finds an abandoned village with cabins, discovers notes warning others to flee north, and gradually pieces together that The Rake has been killing people in this area for years. The forest becomes a maze of environmental puzzles and narrow escapes as he stays one step ahead of the creature, which periodically appears with sudden attacks.

The Supernatural Twist Becomes Scientific

As the protagonist journeys deeper, he encounters a hobo survivor living in abandoned train cars who warns him about The Rake. Later, exploring a bunker and underground facility, he discovers a laboratory with notes and a document marked 'Project W47—Rake.' The creature wasn't born from folklore—it was engineered. The document reveals the Rake was created through unauthorized biological experiments focused on maximizing human fear response, aggression, and physical capability. Multiple test subjects were brought in for observation, most experiments failed, and the main subject escaped containment. The location is listed as 'unknown,' though the protagonist wryly notes he's currently being hunted by it. This revelation reframes the entire narrative from supernatural horror to sci-fi body-horror, suggesting institutional negligence rather than cosmic evil.

Multiple Endings: Paths to Death or Trauma

At the game's climax, the protagonist reaches a crossroads with three possible paths. The first path leads back to the cave where he encounters law enforcement (Sheriff Dale) who reveals they've been covering up Rake attacks and need to contain the 'experiment'—implying the protagonist is about to be silenced. The second path leads to the laboratory's inner sanctum where a voice warns 'You shouldn't know about this place' before gas fills the chamber, killing him instantly. The third path leads upward into daylight, and the protagonist realizes the Rake fears bright light. He reaches a road sign pointing to Pine Brook and escapes to town, going to the police. But the ending doesn't offer relief—his friends are never found, the area is sealed off, and though he survived, the trauma lingers. The final scene shows him back home, still seeing The Rake in his bedroom, unable to escape the psychological wound even in safety.

Takeaways

  • This game's strength is its choice architecture—the three endings reward different playstyles and reframe survival as ambiguous; escape may mean freedom or just delayed capture.
  • Bright light is the only reliable deterrent to The Rake, making lanterns and flashlights central survival tools rather than just navigation aids.

Key moments

5:00The First Warning

Pessoas desapareceram na floresta recentemente. Mais de uma. Na verdade, as equipes de busca não encontraram muita coisa.

12:00Friends Vanish Without Trace

Cadê os cara, velho? Ó, aqui tem o boné do Anthony.

24:00Finding the Bodies

A camiseta amarela. David. É exatamente o mesmo cabelo do Mark. Todo mundo morreu.

53:00Lab Documents Reveal the Truth

O sujeito foi criado durante experimentos biológicos não autorizados, focados resposta ao medo, agressão e resistência humana.

64:00Escape Through Daylight

Ele tem medo de luzes muito claras. Ele vai pular em mim. Aqui. Aqui. Não tá. Cadê?

Get AI-powered video digests

Follow your favorite creators and get concise summaries delivered to your dashboard. Save hours every week.

Start for free