Deep Dive
The Setup: Dismissing Local Warnings
Four teenagers arrive at a gas station before venturing into a remote forest for a camping trip. The gas attendant immediately warns them that people have been disappearing in the area—multiple teams, no bodies found. The protagonist dismisses it as typical small-town folklore until they settle into their campsite. That night, around the campfire, Anthony tells the legend of The Rake, describing it as a creature that watches campers at night, waiting for people to be alone. The mood shifts instantly from carefree to paranoid. After drinking and goofing around, the characters head to sleep—the protagonist in the trailer, the others scattered around the campsite. This decision becomes fatal.
The Hunt: Finding Bodies in the Forest
The next morning, the protagonist wakes to find his three friends missing. He follows their trail into the forest and discovers pieces of them scattered across the landscape—Anthony's hat, his glasses, David's yellow shirt, Mark's hair, flesh strewn across the ground. The game forces the player to piece together that all three have been slaughtered. While searching, the protagonist spots glowing eyes in a cave and realizes the creature is hunting him too. He finds an abandoned village with cabins, discovers notes warning others to flee north, and gradually pieces together that The Rake has been killing people in this area for years. The forest becomes a maze of environmental puzzles and narrow escapes as he stays one step ahead of the creature, which periodically appears with sudden attacks.
The Supernatural Twist Becomes Scientific
As the protagonist journeys deeper, he encounters a hobo survivor living in abandoned train cars who warns him about The Rake. Later, exploring a bunker and underground facility, he discovers a laboratory with notes and a document marked 'Project W47—Rake.' The creature wasn't born from folklore—it was engineered. The document reveals the Rake was created through unauthorized biological experiments focused on maximizing human fear response, aggression, and physical capability. Multiple test subjects were brought in for observation, most experiments failed, and the main subject escaped containment. The location is listed as 'unknown,' though the protagonist wryly notes he's currently being hunted by it. This revelation reframes the entire narrative from supernatural horror to sci-fi body-horror, suggesting institutional negligence rather than cosmic evil.
Multiple Endings: Paths to Death or Trauma
At the game's climax, the protagonist reaches a crossroads with three possible paths. The first path leads back to the cave where he encounters law enforcement (Sheriff Dale) who reveals they've been covering up Rake attacks and need to contain the 'experiment'—implying the protagonist is about to be silenced. The second path leads to the laboratory's inner sanctum where a voice warns 'You shouldn't know about this place' before gas fills the chamber, killing him instantly. The third path leads upward into daylight, and the protagonist realizes the Rake fears bright light. He reaches a road sign pointing to Pine Brook and escapes to town, going to the police. But the ending doesn't offer relief—his friends are never found, the area is sealed off, and though he survived, the trauma lingers. The final scene shows him back home, still seeing The Rake in his bedroom, unable to escape the psychological wound even in safety.